Bastion
The start to one of my favorite games. The use of a narrator to do storytelling is an interesting take on the concept of storytelling
Pretty game audio examples
First of all, the instrumentation as well as the voicing of pretty much every harmony in here is absolutely perfect for capturing that lonely, desperate atmosphere. But especially with the …
This sound makes sure that you are in a good mood before you spend too much of your hard earned money on overpriced Nintendo Games.
The sound effects in Ultrakill have always felt super satisfying to me, and even here in this speedrun where it gets incredibly chaotic you can still tell each sound apart …
Very immersive and impressive audio. The significance and danger of the incoming ship is really made apparent by the audio.
I really like this loading screen and the sound it makes. Very iconic sound that brings back memories.
I LOVE the atmosphere of this game and think the audio plays a big part in that. The music is really cool and blends in very well with the the …
Het gaat vooral om Snowbelle City (aan het eind van de video). Het geeft vooral een mooie ervaring samen met de sfeer, is erg complementair aan het beeld en maakt …
The music adds to the epic feel you get from the fight. The sound design does its job perfectly when it comes to gore and hitting attacks. The sound of …
The location of the players is represented very accurately. From far away you can locate players just by listening to footsteps. Also knifing sounds very juicy.
Audio helpt je echt met het navigeren in de game, omdat je aan de sounds van de enemies exact kunt horen waar ze staan/spawnen en welke enemy het is. Ook …
https://www.youtube.com/watch?v=h92OCdyyWuI. one of the most immersive games in the way of audio in my opinion. the music is very minimalistic most of the time you play the game only picking …
De muziek is understated maar zet een duidelijke toon neer, de geluidseffecten zijn iets aan de luide kant maar zijn tegelijkertijd goed te herkennen en zijn een groot deel van …
Een heel goed voorbeeld van geluid dat aaneembaar is maar niet echt bestaat. Voor mij klinkt het als een soort echolocatie in een grote ruimte wat op zich logisch is …
Very realistic and immersive sound. The clip-clopping sound of your horse changes when walking on different materials. The voice acting is sorta good, it sounds good but I don’t find …
These car sounds are one of the first things I noticed that I loved about the game. The way it actually feels like you are changing gears and it responding …
These car sounds are one of the first things I noticed that I loved about the game. The way it actually feels like you are changing gears and it responding …
Heerlijk diep geluid, waarbij de rest van de game-audio wordt in opgeslokt voor impact.
Geweldige underground theme van Mario. Perfecte en originele representatie van het donkere gevoel.
Geweldige underground theme van Mario. Perfecte en originele representatie van het donkere gevoel.
In The Last of Us Part 2 so much of the story is told through the audio. They can do that because they have well-thought-out audio systems that are immersive …
The impact of the song from the beginning till the end is very heavy and fits the situation that it’s played in very, very well.
elk deel van de map had zijn eigen sound, zijn eigen ambiance, wat de beleving voor de speler heel mooi maakte. hele dynamische sounds, en het in-game tijdstip had ook …
This is a very bally game. “Me gusta la parte donde el Oi! dice Oi!”
The soundscape of Battlefield 1(a AAA game made by DICE in 2016) has an incredible amount of detail. The spatialisation is also very convincing with real-time binaural positioning.
Nu klopt het, dat ik tweemaal dezelfde spel aanhoud om iets te zeggen over de gamesounds. Alhoewel ik in mijn andere post mijn mening heb gegeven over de klanken van …
Hollow Knight has an orchestral soundtrack that’s heavily based on motifs. In this final boss fight, the main motif that gets introduced in the beginning of the game gets played …
An example of good adaptive music. The music fits what you are doing perfectly. If the visuals display heavy action, the music will adapt. If you are exploring, the music …
Showcase of the entire map of Red Dead Redemption 2. The sounds of the environment, animals and characters really define the atmosphere of the game and it wouldn’t be close …
During one of the story highlights of FINAL FANTASY IX, the track ‘Not Alone’ starts to play. The track is in more that one way unique: it’s a completely new …
The game has personalized talks of the public on the streets almost every time that makes you want to walk through the city and listen to people. Also the music …
The game makes nice use of ambience and reverb. You can hear the zombies walking on the floor above you
There’s something really pleasing about the sound that you hear while flying through rings and making “links”. The sounds don’t have a lot of high frequency energy and they sound …
Good sounddesign on the punch hits. The powerful bottom-end really gives you the impression that you’re really beating the crap out of your enemies.
The sound field of breath of the wild is so beautifully sculpted. Especially the zones (or ambiences) and player feedback sounds jump out to me. Ambiences are masterfully crafted, which …
Almost everything in this game is very satisfying to listen to. I like those binaural voices that are talking in your head. It’s makes you more immersed to the game. …
De muziek past perfect in de game. De loops zijn niet vervelend om naar te luisteren en er is genoeg afwisseling in de game om alle muziek interessant te houden. …
Silent hill homecomming is one of my favorite games. The gameplay itself is a bit stiff, but the ambience is really great. The music in de game is more like …
When walking around in the vast world of Red Dead Redemption, random events can occur. This pacticular random event can be found by following the noise of guns firing. It …
After 1:20~ KINGDOM HEARTS is one of my favorite games series.I like sound effect when you are fighting. This sounds make fun and not to discomfort. Voice actor also talented.
The sound and feel of collecting coins is just really satisfying. But if you do it without sound the feeling gets lost, the sound is essential to the feeling of …
Breath of the wild is both visually and audio-wise stunning. The sound effects and music blend in with the world perfectly, the music is more in the background than it …
PLAYERUNKNOWN’S BATTLEGROUNDS has a somewhat realistic sound engine, resulting in some very interesting effects when shooting. The muzzle flash from a shot can be seen before any sound plays, and …
The audio of the weather outstandingly represents the thunderstorm raining over the sea. You can still hear the waves coming onto the shore and the wind whistle past your character.
For a game from 1998 that’s only a handful of megabytes in size, Banjo Kazooie’s audio still holds up beautifully to this day. Some sound effects tend to get repetitive, …
The whole fight is pretty amazing sound-wise, but the best parts are when Morpheel starts swimming around the room (starting around 2:14). The player’s goal is to latch onto him …
There’s an amazing audio-visual consistency in this game. The audio does a very good job of supporting the flashy visuals and really adds this rhythmic feel to the game.
This clip shows the amount of effort that CD Projekt Red put into The Witcher 3’s sound effects. Even minor actions, like drawing your sword or calling your horse, have …
The music starts in the cutscene, punctuating Axel’s outburst. The theme loops perfectly and gives a nice sense of danger and tension as you battle in this arena of flame. …
Crypt of the Necrodancer is an awesome Rogue-like rythm game with both interesting (rythm-based) gameplay and a cool soundtrack!
Inside is probably the most atmospheric game with incredible sounds. The player is going through an obstacle course but needs to pace his movement to the shockwave. As the player …