The legend of Zelda Breath of the Wild

one of the most immersive games in the way of audio in my opinion. the music is very minimalistic most of the time you play the game only picking up when something important happens in the game play. This results in the sound design and ambiance taking more of the center stage during most of the time you play the game. This accentuates the specific location you are in and tells you more of the story that isn’t as directly told visually. for example when you start the game and leave the shrine of resurrection. The music picks up when you enter a cut scene that shows you a view of the world. After the cut scene the music fades a way and the ambiance is left. the music only picks up again when you pick up new items or interact with characters or enemies.