The Elder Scrolls 4: Oblivion
Badly edited voice lines making it into the final game. Multiple takes were left in.
Badly edited voice lines making it into the final game. Multiple takes were left in.
Showcase of the entire map of Red Dead Redemption 2. The sounds of the environment, animals and characters really define the atmosphere of the game and it wouldn’t be close …
The main issue with this is the audio balance. Once the music comes in at 1:17, the sound effects and narration are almost inaudible. The music has a lot of …
During one of the story highlights of FINAL FANTASY IX, the track ‘Not Alone’ starts to play. The track is in more that one way unique: it’s a completely new …
For the PSP version of 1988-game FINAL FANTASY II, two extra tracks were created next to the remastered original soundtrack. The extra ‘Boss Battle B’ track is a remarkable addition; …
This is the audio from the SoundSense plugin. Dwarf Fortress has no audio on it’s own. Having such a loud, single sound works horrendous with a game that has so …
Sound Assets stacking on top of each other, multiplying in loudness, creating a very loud mix.
This is a compilation of VOFX (Voice Sound Effects) disrupting immersion of the player.
The Binding of Isaac sounds weird and dull without music.
Middleware Glitching in Apex Legends. The audio distorts and is out of place.
The game has personalized talks of the public on the streets almost every time that makes you want to walk through the city and listen to people. Also the music …
The game makes nice use of ambience and reverb. You can hear the zombies walking on the floor above you
All dialogues consist of repeating two or three unique sound clips for every character at different pitches. It makes me want to turn down the dialogue volume after 1minute.
In the beginning quite engaging but after a while the repetitive wheel screeching screams and gun shot will get you quite bored and turn down the volume
The gameplay isn’t very intense; there’s little action and the combat is very repetitive. This isn’t necessarily a bad thing. The bad thing however, is that the audio DOES sound …
The gameplay isn’t very intense; there’s little action and the combat is very repetitive. This isn’t necessarily a bad thing. The bad thing however, is that the audio DOES sound …
The gameplay isn’t very intense; there’s little action and the combat is very repetitive. This isn’t necessarily a bad thing. The bad thing however, is that the audio DOES sound …
I am aware of the limitations of PC Speaker Audio. But … why play the song in such a high and painful pitch? Drop that by an octave (or two) …
There’s something really pleasing about the sound that you hear while flying through rings and making “links”. The sounds don’t have a lot of high frequency energy and they sound …
Horrible use of the otherwise excellent Yamaha YM2612 chip. There are no drum sounds and it sounds like the entire thing has been made using only FM Bass patches.
Good sounddesign on the punch hits. The powerful bottom-end really gives you the impression that you’re really beating the crap out of your enemies.
The sound field of breath of the wild is so beautifully sculpted. Especially the zones (or ambiences) and player feedback sounds jump out to me. Ambiences are masterfully crafted, which …
Almost everything in this game is very satisfying to listen to. I like those binaural voices that are talking in your head. It’s makes you more immersed to the game. …
Compared to the game it’s graphics the sounds are kinda off and ruin te experience, it all sounds very noisy and misses a lot of character, same goes for the …
I like almost everything about the game. De music, ambiences and most sound effects are very well done. But there is one sound that I particularly don’t like, the footsteps. …
De muziek past perfect in de game. De loops zijn niet vervelend om naar te luisteren en er is genoeg afwisseling in de game om alle muziek interessant te houden. …
Het klinkt alsof de muziek last minute is gedaan door iemand die geen verstand heeft van timbre en ‘natuurlijke’ envelopes… Ook de schreeuw van Wario matcht totaal niet met het …
(afspelen om 17 min) Ik heb deze gekozen omdat ik het een erg mooi moment van emersie vind. Hier hoor je de main character Max denken en haar muziek in …
Ik heb wederom deze gekozen. De reden waarom ik deze catagorizeer als ugly is omdat je in het begin verschillende stemmen hoort schreeuwen maar ergens op het eind hoor je …
Silent hill homecomming is one of my favorite games. The gameplay itself is a bit stiff, but the ambience is really great. The music in de game is more like …
Silent hill homecomming is one of my favorite games. The gameplay itself is a bit stiff, but the ambience is really great. The music in de game is more like …
“The town with no name” is a very old game. Even though the game is from 1992, the voice acting is really bad. It feels like they didn’t put effort …
The overall audio is of bad quality, but this scene especially made me laugh. The voice acting is terrible and makes it impossible to take the conversation seriously.
Do I even have to elaborate? Okay okay, I will: as a voice actor, laughing on command can be pretty difficult. I can only imagine the voice director going straight …
EXTREMELY annoying hit effect sounds by the assassin player. The throwing stars really breaks immersion because it doesn’t give off the feeling of sharp small objects being flinched onto an …
Doritos Crash course is een spel waarbij je zo snel mogelijk van de ene kant van de baan naar de andere kant moet komen zonder te vallen. Onderweg zal je …
In dit spel matchen de soundeffects niet met wat er werkelijk op scherm gebeurt. zo krijg je kwa audio geen feedback of je met een zwaard of met vuisten word …
When walking around in the vast world of Red Dead Redemption, random events can occur. This pacticular random event can be found by following the noise of guns firing. It …
After 1:20~ KINGDOM HEARTS is one of my favorite games series.I like sound effect when you are fighting. This sounds make fun and not to discomfort. Voice actor also talented.
In this video we hear a voice line that is clearly not cut properly, as we can hear the voice actress ask to do the line again, followed by the …
The sound and feel of collecting coins is just really satisfying. But if you do it without sound the feeling gets lost, the sound is essential to the feeling of …
While this game has some very realistic sounds, one effect is a bit out of place; when reloading a shotgun, the shell hitting the floor can be heard up to …
Breath of the wild is both visually and audio-wise stunning. The sound effects and music blend in with the world perfectly, the music is more in the background than it …
PLAYERUNKNOWN’S BATTLEGROUNDS has a somewhat realistic sound engine, resulting in some very interesting effects when shooting. The muzzle flash from a shot can be seen before any sound plays, and …
As you walk past NPCs during one of your many adventures you often encounter a guard or general NPC repeating a voice line. After some time this becomes annoying and …
The audio of the weather outstandingly represents the thunderstorm raining over the sea. You can still hear the waves coming onto the shore and the wind whistle past your character.
For a game from 1998 that’s only a handful of megabytes in size, Banjo Kazooie’s audio still holds up beautifully to this day. Some sound effects tend to get repetitive, …
Navi never was anyone’s favourite companion to begin with, endlessly bugging the player with information they’ve probably already heard before. In a game that’s otherwise filled with captivating audio, her …
https://www.youtube.com/watch?v=ZMB9zKgR5f0 The ‘ugly’ part begins at around 4:41. Don’t get me wrong, the music is beautiful and the scene before it very powerful: your faithful companion is slowly dying, and …
The whole fight is pretty amazing sound-wise, but the best parts are when Morpheel starts swimming around the room (starting around 2:14). The player’s goal is to latch onto him …
The running and walking “clop, clop, clop” sound is very distracting, since it’s too loud and sometimes too high pitched. This seems to be the only sound competing with the …
There’s an amazing audio-visual consistency in this game. The audio does a very good job of supporting the flashy visuals and really adds this rhythmic feel to the game.
The original Rust`s bear sounds where just a pitched down version of the ( already bad ) wolf sound effect.
Traverse town is a world the player will keep returning to over and over again. Its theme, the one that is played when not fighting, is soothing and relaxing, it’s …
The heartbeat background sound effect is the reason I usually try to avoid drinking Cat Potions in the Witcher 2. It is a somewhat annoying sound that can drown out …
This clip shows the amount of effort that CD Projekt Red put into The Witcher 3’s sound effects. Even minor actions, like drawing your sword or calling your horse, have …
The music starts in the cutscene, punctuating Axel’s outburst. The theme loops perfectly and gives a nice sense of danger and tension as you battle in this arena of flame. …
Crypt of the Necrodancer is an awesome Rogue-like rythm game with both interesting (rythm-based) gameplay and a cool soundtrack!
The death scream of the female character in Dark Souls 2 sounds so odd, it almost made me laugh the first time I heard it.
Inside is probably the most atmospheric game with incredible sounds. The player is going through an obstacle course but needs to pace his movement to the shockwave. As the player …
Inside is probably the most atmospheric game with incredible sounds. The player is going through an obstacle course but needs to pace his movement to the shockwave. As the player …