Majora’s Mask
I get it, it’s supposed to sound creepy and cursed, but there is a very fine line between fittingly cursed and just ugly. Rhythmically, it’s boring. Harmonically, it’s bland. The …
Ugly game audio examples
I get it, it’s supposed to sound creepy and cursed, but there is a very fine line between fittingly cursed and just ugly. Rhythmically, it’s boring. Harmonically, it’s bland. The …
This sound plays on loop when you are at low health. It does the job but becomes extremely annoying when you cannot find any items to heal yourself.
In general, this game sounds INCREDIBLE. But I have a few pet peeves. The slinger is a tool the player will use frequently, and often in succession. Yet for some …
Most of it is actually quite decent for the time, the music is also sick. The tire screeches in the sharp corners sound really weird though!!!
One of my favorite games as a kid, but the bus engine sounds synthesized, a bit unresponsive and just doesn’t feel like I’m driving a big heavy bus to me! …
Slechte spaciale awareness van voetstappen, ook geen duidelijke indicatie van op welk oppervlakte ze lopen
It’s a huge mess of sound. The sound also does not represent a bomb in my opinion. The sound is clipping. Furthermore, I don’t find it elegant that you hear …
The voice acting is hilarious. When the player dies you hear moans instead of screams. When jumping in the cave there is little to no reverb on the voice, but …
(Loudness warning) Voice acting is slecht en FX zijn repetatief. De video spreekt vrijwel voor zichzelf.
[heavy breathing intensifies] Spartans are supposed to be genetically, mentally, and technologically enhanced warriors with the stamina of a racehorse and suits of armour that offer more protection than real-world …
The sounds themself are fine, if you can here them at all… Approaching enemies are often inaudible because eighter: footstep sounds that keep cutting out, enemy gunfire makes little to …
all the grind sounds sound off in this game. stone grinding obstacles sounds like hollow wooden boxes. every metal grind sounds like a knife or something. and most of the …
Slenderman is natuurlijk een klassieker, en heeft zeker veel nostalgische waarde. Toch vind ik, als ik er nu op terug kijk, dat de onderliggende muziek erg goedkoop klinkt. Mogelijk ging …
Fantastic game, but it sounds like they haven’t put much attention to the sound design. The rocket engines sound like they’re clipping, and when there are multiple rockets running you …
I love these sounds because they feel very nostalgic to me, but they are so ugly. There are only a small amount of sounds and everything is very fake. The …
Stem loopt niet gelijk met spraak-animatie en daarbij zijn het ook slordige en komische spraakclips.
Nearly all games in the Ace Attorney series use the same text appearing sounds. Since these games revolve around the text you hear the sound almost constantly. And sometimes after …
Slenderman is natuurlijk een klassieker, en heeft zeker veel nostalgische waarde. Toch vind ik, als ik er nu op terug kijk, dat de onderliggende muziek erg goedkoop klinkt. Mogelijk ging …
Doesn’t fit the theme of an atmospheric horror game nor did it fit the area.
Hydra (straaljager) geluid in San Andreas is niet echt fijn om te horen. Elke keer als ik de game speel en in een straaljager wil/moet vliegen gaat het geluid van …
Hydra (straaljager) geluid in San Andreas is niet echt fijn om te horen. Elke keer als ik de game speel en in een straaljager wil/moet vliegen gaat het geluid van …
Hydra (straaljager) geluid in San Andreas is niet echt fijn om te horen. Elke keer als ik de game speel en in een straaljager wil/moet vliegen gaat het geluid van …
(watch until 1:30) The first time you hear the boss battle music in Ori and the Blind Forest, it sounds beautiful and epic but after dying and retrying multiple times, …
Ik heb 2 pokemon filmpjes gekozen om iets te zeggen over de sound. Voor deze links vraag ik om aandacht voor de sound design van de pokmon(diertjes?) zelf. Hierbij hoor …
Specifically bringing attention to the sound of the AK around 9.14, but what I want to bring to light are the replacement of all gun sounds throughout the game. This …
This is an intro scene from Quake IV. The sounds of the protagonist are really repetitive and there’s a really weird hallway/bathroom reverb on it, even though scenery and rooms …
This is an intro scene from Quake IV. The sounds of the protagonist are really repetitive and there’s a really weird hallway/bathroom reverb on it, even though scenery and rooms …
This is an intro scene from Quake IV. The sounds of the protagonist are really repetitive and there’s a really weird hallway/bathroom reverb on it, even though scenery and rooms …
This is an intro scene from Quake IV. The sounds of the protagonist are really repetitive and there’s a really weird hallway/bathroom reverb on it, even though scenery and rooms …
This is an intro scene from Quake IV. The sounds of the protagonist are really repetitive and there’s a really weird hallway/bathroom reverb on it, even though scenery and rooms …
This is an intro scene from Quake IV. The sounds of the protagonist are really repetitive and there’s a really weird hallway/bathroom reverb on it, even though scenery and rooms …
This is an intro scene from Quake IV. The sounds of the protagonist are really repetitive and there’s a really weird hallway/bathroom reverb on it, even though scenery and rooms …
This is an intro scene from Quake IV. The sounds of the protagonist are really repetitive and there’s a really weird hallway/bathroom reverb on it, even though scenery and rooms …
This is an intro scene from Quake IV. The sounds of the protagonist are really repetitive and there’s a really weird hallway/bathroom reverb on it, even though scenery and rooms …
Two NPCs with the same voice and voice lines talking to each other. They even greet each other AGAIN just after talking to one another a second ago. It’s a …
Badly edited voice lines making it into the final game. Multiple takes were left in.
The main issue with this is the audio balance. Once the music comes in at 1:17, the sound effects and narration are almost inaudible. The music has a lot of …
For the PSP version of 1988-game FINAL FANTASY II, two extra tracks were created next to the remastered original soundtrack. The extra ‘Boss Battle B’ track is a remarkable addition; …
This is the audio from the SoundSense plugin. Dwarf Fortress has no audio on it’s own. Having such a loud, single sound works horrendous with a game that has so …
Sound Assets stacking on top of each other, multiplying in loudness, creating a very loud mix.
This is a compilation of VOFX (Voice Sound Effects) disrupting immersion of the player.
The Binding of Isaac sounds weird and dull without music.
Middleware Glitching in Apex Legends. The audio distorts and is out of place.
All dialogues consist of repeating two or three unique sound clips for every character at different pitches. It makes me want to turn down the dialogue volume after 1minute.
In the beginning quite engaging but after a while the repetitive wheel screeching screams and gun shot will get you quite bored and turn down the volume
The gameplay isn’t very intense; there’s little action and the combat is very repetitive. This isn’t necessarily a bad thing. The bad thing however, is that the audio DOES sound …
The gameplay isn’t very intense; there’s little action and the combat is very repetitive. This isn’t necessarily a bad thing. The bad thing however, is that the audio DOES sound …
The gameplay isn’t very intense; there’s little action and the combat is very repetitive. This isn’t necessarily a bad thing. The bad thing however, is that the audio DOES sound …
I am aware of the limitations of PC Speaker Audio. But … why play the song in such a high and painful pitch? Drop that by an octave (or two) …
Horrible use of the otherwise excellent Yamaha YM2612 chip. There are no drum sounds and it sounds like the entire thing has been made using only FM Bass patches.
Compared to the game it’s graphics the sounds are kinda off and ruin te experience, it all sounds very noisy and misses a lot of character, same goes for the …
I like almost everything about the game. De music, ambiences and most sound effects are very well done. But there is one sound that I particularly don’t like, the footsteps. …
Het klinkt alsof de muziek last minute is gedaan door iemand die geen verstand heeft van timbre en ‘natuurlijke’ envelopes… Ook de schreeuw van Wario matcht totaal niet met het …
Ik heb wederom deze gekozen. De reden waarom ik deze catagorizeer als ugly is omdat je in het begin verschillende stemmen hoort schreeuwen maar ergens op het eind hoor je …
“The town with no name” is a very old game. Even though the game is from 1992, the voice acting is really bad. It feels like they didn’t put effort …
The overall audio is of bad quality, but this scene especially made me laugh. The voice acting is terrible and makes it impossible to take the conversation seriously.
Do I even have to elaborate? Okay okay, I will: as a voice actor, laughing on command can be pretty difficult. I can only imagine the voice director going straight …
EXTREMELY annoying hit effect sounds by the assassin player. The throwing stars really breaks immersion because it doesn’t give off the feeling of sharp small objects being flinched onto an …
Doritos Crash course is een spel waarbij je zo snel mogelijk van de ene kant van de baan naar de andere kant moet komen zonder te vallen. Onderweg zal je …
In dit spel matchen de soundeffects niet met wat er werkelijk op scherm gebeurt. zo krijg je kwa audio geen feedback of je met een zwaard of met vuisten word …
In this video we hear a voice line that is clearly not cut properly, as we can hear the voice actress ask to do the line again, followed by the …
While this game has some very realistic sounds, one effect is a bit out of place; when reloading a shotgun, the shell hitting the floor can be heard up to …
As you walk past NPCs during one of your many adventures you often encounter a guard or general NPC repeating a voice line. After some time this becomes annoying and …
Navi never was anyone’s favourite companion to begin with, endlessly bugging the player with information they’ve probably already heard before. In a game that’s otherwise filled with captivating audio, her …
https://www.youtube.com/watch?v=ZMB9zKgR5f0 The ‘ugly’ part begins at around 4:41. Don’t get me wrong, the music is beautiful and the scene before it very powerful: your faithful companion is slowly dying, and …
The running and walking “clop, clop, clop” sound is very distracting, since it’s too loud and sometimes too high pitched. This seems to be the only sound competing with the …
The original Rust`s bear sounds where just a pitched down version of the ( already bad ) wolf sound effect.
Traverse town is a world the player will keep returning to over and over again. Its theme, the one that is played when not fighting, is soothing and relaxing, it’s …
The heartbeat background sound effect is the reason I usually try to avoid drinking Cat Potions in the Witcher 2. It is a somewhat annoying sound that can drown out …
The death scream of the female character in Dark Souls 2 sounds so odd, it almost made me laugh the first time I heard it.
Most sounds in this MMORPG are static. This is very evident when certain skills are used consecutively and rapid (when fighting for example).
Although that Horizon Zero Dawn is an incredible game, it still has bugs. Especially in this video, LMAO x’D.
Classic game implementation for an i-pad, just the placing of sounds in a 3-D world is quite cumbersome, and the loops of some engines are a bit annoying.
The final mix is terrible, too heavy on mid-low’s. No round robin. Everything is loud, no natural atmospherics.
In tegenstelling tot de cutscene aan het begin van iedere missie vind ik de audio tijdens de game zeer chaotisch en vervelend. Door de vele acties en handelingen tijdens het …
