The Legend of Zelda; Twilight Princess

https://youtube.com/watch?v=J1Ur4y1NHv8
Game Title: The Legend of Zelda; Twilight Princess
Your name: Luc van de Mortel
Pretty or ugly: pretty
Description: I think all Zelda games are good examples of really good sound/music design. However, I chose this particular battle because it really stood out to me. At the start there is no music at all (which is a big contrast to the rest of the game where music almost always plays), which makes the scene more dramatic and thrilling because the boss room is so large and you don’t know what to expect. The loud echo you hear from every footstep really amplifies the large feeling of the room. Then the music starts slowly and builds up while the monster is brought to life by the villain. After the monster is fully resurrected the music becomes quite dramatic and the monster makes low growling sounds. You have to use a spinning device to maneuver around the arena, but other spinning devices are also circling the arena. But luckily you can hear them approaching, allowing you to jump out of the way before they hit you. Then after defeating the boss for the first time the fight is not over yet. Round 2 starts. Round 2 is harder and the faster and more dramatic version of the music reflects that (also old Zelda fans will recognize the Volvagia battle music from an older Zelda game – Zelda Ocarina of Time – mixed through the music now!). What is perhaps the most awesome part of the sound design in this battle is at 4:50 in the video when you finally get an opening to seriously damage the boss, the music fluently fades to a more heroic theme which makes it instantly clear to the player that this is it, this is your chance to damage him, go for it! To me that felt quite epic and really made the boss battles from Zelda Twilight Princess memorable.