Your name: Paul Suurmeijer
Pretty or ugly: Pretty
Description: I believe that The Legend of Zelda: Ocarina of Time is perfect example for a game that uses audio in a very pretty way.
For one, the audio always provides feedback for every action the player takes. Opening a chest has the same sound throughout the game. Making a special attack has the same sound and yell associated with it.
This provides clarity for the player and gives clear feedback about what is going on in the game.
Second, the game also features background music that does not interfere with this interaction sound. The background perfectly sets the tone for the area you are in and therefore delivers a perfect mood setting ambiance.
In conclusion, I feel Ocarina of Time an example of perfect audio design because it combines the two elements of audio design in games perfectly.