Doom Eternal

An example of good adaptive music. The music fits what you are doing perfectly. If the visuals display heavy action, the music will adapt. If you are exploring, the music will adapt. The composer takes a lot of creative choices with synths, guitars and even lawnmowers. It fits the creepy style of the game.

Combined with the superb sound design on the weaponry, the environment and the enemies, this game’s audio is one for the books.