<?xml version="1.0" encoding="UTF-8"?><!-- generator="wordpress/2.2.1" -->
<rss version="2.0" 
	xmlns:content="http://purl.org/rss/1.0/modules/content/">
<channel>
	<title>Comments on: Company of Heroes</title>
	<link>http://prettyuglygamesoundstudy.com/pretty-example/company-of-heroes/</link>
	<description>it used to be bleep...</description>
	<pubDate>Wed, 19 Nov 2008 12:13:52 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.2.1</generator>

	<item>
		<title>By: Ryan Jaeger</title>
		<link>http://prettyuglygamesoundstudy.com/pretty-example/company-of-heroes/#comment-8</link>
		<author>Ryan Jaeger</author>
		<pubDate>Sat, 14 Jul 2007 21:10:01 +0000</pubDate>
		<guid>http://prettyuglygamesoundstudy.com/pretty-example/company-of-heroes/#comment-8</guid>
		<description>One of the best RTS games ever, with probably the best audio to ever come out of an RTS.

Truly an awesome cinematic experience with voice acting to match! (Definitely raised the bar in terms of voice acting in games)

** One tiny complaint though. I think they could have gradually faded out the ambient bird sounds after fighting starts to make it feel more desolate. **</description>
		<content:encoded><![CDATA[<p>One of the best RTS games ever, with probably the best audio to ever come out of an RTS.</p>
<p>Truly an awesome cinematic experience with voice acting to match! (Definitely raised the bar in terms of voice acting in games)</p>
<p>** One tiny complaint though. I think they could have gradually faded out the ambient bird sounds after fighting starts to make it feel more desolate. **</p>
]]></content:encoded>
	</item>
</channel>
</rss>
