The Legend of Zelda: Ocarina of Time

Navi never was anyone’s favourite companion to begin with, endlessly bugging the player with information they’ve probably already heard before. In a game that’s otherwise filled with captivating audio, her …

Overwatch

When reaper teleports from one spot to another he shouts a voiceline, this voiceline can be heard from far away. So when reapers tries to be sneaky by teleporting above/behind …

Overwatch

The feedback you get when hitting a headshot in overwatch is really well done and satisfying (especially with hitscan). Compared to the normal hits/misses the sound is clear and very …

The Legend of Zelda: Twilight Princess

https://www.youtube.com/watch?v=ZMB9zKgR5f0 The ‘ugly’ part begins at around 4:41. Don’t get me wrong, the music is beautiful and the scene before it very powerful: your faithful companion is slowly dying, and …

The Legend of Zelda: Twilight Princess

The whole fight is pretty amazing sound-wise, but the best parts are when Morpheel starts swimming around the room (starting around 2:14). The player’s goal is to latch onto him …

Barrier

Barrier’s GUI SFX is pretty amazing. It’s reactive and it draws the player in from the moment the app is opened. The button clicks fit well into the music and …

Final Fantasy XIII

The running and walking “clop, clop, clop” sound is very distracting, since it’s too loud and sometimes too high pitched. This seems to be the only sound competing with the …

Ziggurat

The jumping sound in Ziggurat is extremely repetitive and dull. Even though each character has one or two small variations of their default “whuh”, there isn’t enough variation and as …

Super Hexagon

There’s an amazing audio-visual consistency in this game. The audio does a very good job of supporting the flashy visuals and really adds this rhythmic feel to the game.