Game Title: Left 4 Dead
Your name: Tim Bosje
Pretty or ugly: Pretty
Description: In dit teamspel moet je overleven tijdens een zombie epidimie. Het spel bevat hele lichte muziek, die nauwlijks opvalt tijdens het spelen, maar toch onder je huid gaat zitten. Geluiden zijn erg functioneel, elk type zombie heeft een eigen geluid, en vaak hoor je diegene al aankomen. Je blijft dus echt gefoccused op het geluid om je heen. Normale zombies moanen (zoals elke klassieke zombie), maar de sound bytes zijn heel gevarieerd. Ik ontdek elke keer weer een ander gruwelijk geluid.
Het geluid van de geweren voelt goed. Geweerschoten moeten de juiste oemph hebben, en dat is helemaal het geval.
Je teamgenoten geven automatisch aan wanneer ze gewond zijn, of als ze wapens hebben gevonden. De zinnen zijn kort, en functioneel, maar weten toch een groepsgevoel op te wekken tussen de personages.
.
Written by admin on February 12, 2009
Game Title: Hedgehog Launch
Your name: Adriaan
Pretty or ugly: Ugly
Description: Well, there's the upgrade menu song that's really terrible and annoying, especially when you are having a lack of money, still pissed of your bad last round and then hear this happy song. When the game starts, you get the rock song which is cool… when you're going fast and doing great. But that's almost never the case. The sound which occurs when you hit one of those bars makes no sense, the sound of your rockets is sonething you can barely hear. And then there's the score window which also gives you a happy feeling even when your score ain't that happy.
Frustrating, in the end. .
Written by admin on February 11, 2009
Game Title: Music Catch
Your name: Adriaan
Pretty or ugly: Pretty
Description: I remember the first time I played this game. The music was something I fell in love with. The game is fairly simple and very abstract, definitely wouldn't have been so awesome without the music.
I'm not that into classical music, but this song is wonderfull! .
Written by admin on
Game Title: Carmageddon (GBC)
Your name: Vincent Kranenburg
Pretty or ugly: UGLY
Description: I remember having bought this one for my Game Boy Color once. I thought my Game Boy had died on me. .
Written by admin on February 10, 2009
Game Title: Left 4 Dead
Your name: Vincent Kranenburg
Pretty or ugly: Pretty
Description: Collection of sounds from Left 4 Dead that, on itself, show how brilliant the sound design is. Every single line can be used to respond to another line in almost endless combinations. This keeps the gameplay versatile and makes it possible for parodies like these to be made. .
Written by admin on
Game Title: Resident evil
Your name: Bor Walch
Pretty or ugly: Ugly as f*ck
Description: Well this is a classic. And a good one at it.
Unfortunately the audio in this game is one of the worst ever.
Especially the voice acting is horrible.
It's all very staccato and extremely dull.
As if the voice actors we're half asleep and trying to overact at the same time.
Capcom has come a long way, but the voice acting still ain't very good.
Written by admin on June 3, 2008
Game Title: Locoroco
Your name: Bor Walch
Pretty or ugly: pretty
Description: Loco Roco combines songs sounds and more to create a complete experience.
You just can't hate this game =) .
Written by admin on
Game Title: Bioshock
Your name: Jochem Schut
Pretty or ugly: pretty
Description:
- good timing, every sound appears when you want them to.
- The setting is an underwater city, from time to time you will hear sounds of water trying to burst/break/slide/slip/flow into the city. You will often hear the sounds of dripping water, flowing water with or without an echo, depending on what surrounding it's in.
- Every object/character/floor etc, has his own shape and structure and surface, in this game you will hear all those differences, every sound is unique.
- The old Art Deco feeling of the years 1900 till 1940′s is completely merged into this game and gives the game a deeper level of immersion.
- Old radios and record players play like they haven't been played on for years, they tend to get stuck some of the times because of their age.
- You can hear the old hollow and scratchy sound of jazz songs of the early 20′s and such.
- All the voices talk like they're really from those times, with their own vocabulary.
- If you save a little sister you will hear a sound like its beamed straight down from heaven to your ears, like you're doing the ultimate good thing.
- Every sound sounds different in every other surrounding and has a different sound effect. This makes me think the game is even more believable.
Written by admin on March 20, 2008
Game Title: Halo
Your name: Jochem Schut
Pretty or ugly: ugly
Description: – The voices of the aliens are not believable. They're too high and they sound to stupid. When an alien race invades the earth I believe them to be dangerous and cunning, these voices are nothing like it.
- Also the voices of the aliens do not even sound slightly scary. This disrupts the gameplay because I do not see them as a threat. Most of the times I'll just stand before them and shoot while I stand still while I should be running all over the place.
- The voices of the aliens are more funny or corny then scary, this gives me a ridiculous feeling about the game which tends me to quit earlier then normally.
- Aliens talking english? No alien talks english not even if they encountered the human kind before…
- Nearly no sound or music, which kicks down the immersion of the game incredibly.
- Because of some lack in the gameplay I wasn't grabbed by the game, and the lack of the music didn't really help…
Written by admin on
Game Title: Doom 3
Your name: Richard
Pretty or ugly: Pretty
Description: Although the game itself is not that great, I find the overall audio design of the game top notch. Things that stand out, in my opinion, are the amount of variety of sounds, the dynamic mix (the sounds don't clutter, even when there is a lot of sound, everything is pretty clear) and the coherence in sound design. What I like in the audio design is the role of the radio that the main character carries which communicates the activity elsewhere, making the environment larger and more alive than just what you see. Because of many dark environments, and the fact that you can't hold a weapon together with a flashlight, you need to rely on what you hear. What Doom III does well is it adds sound which meaning is unclear. Sometimes you hear something and you don't know whether or not it is part of the environment, another foe or simply a (non-diegetic) horror-sound effect.
Written by admin on July 16, 2007