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Castle Crashers

Your name: D.Harmsen
Pretty or ugly: Ugly
Description: I love the game, but the constant "swooshswoohswoosh" drives me completelly insane. It ruines the background music as well. No that that is awsome inspiring music, but this is just to much random chaos. And the "oh help!" sound the princess makes at the start sounds very sampled and makes my toes curl.

Written by admin on October 6, 2009
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Painkiller

Your name: Dennis Kloos
Pretty or ugly: Pretty
Description: The music in Painkiller is nicely linked to the gameplay. When you are just walking in the creepy areas a spooky, slow kind of music is played. When you encounter enemies, which happens rather often, the creepy music is replaced by heavy metal, composed by Marcin "Cedy–" Czarty–ski. This music doesn't only fit the gameplay perfectly, as it is quick and chaotic, but also fits within the dark story of Painkiller.

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Gran Turismo 5

Your name: Brian Smit
Pretty or ugly: Ugly
Description: Although the overall sound of this game is really good, the sound of the car engines and stuff, the sound of the crashes are just not present at all.

When I saw this (http://www.gametrailers.com/video/tgs-09-gran-turismo/56836) video on gametrailers it really anoyed me that I didn't hear any kind of sound after the car hits a wall with like 200 km/h. Even when you hit other cars you hear nothing!

Sorry for the bad video quality by the way, they are cam recordings, but it's still pretty clear that there's a lack of crash sounds.

This game is not yet released but it predecessor didn't have crash sounds as well, so this could be pretty final regarding the sound. But I hope that they add some kind of a sound that let's you know you hit something in the final game because this just doesn't feel/sound right at all.

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Warhammer 40,000: Dawn of War

Game Title: Warhammer 40,000: Dawn of War
Your name: Paul Suurmeijer
Pretty or ugly: Ugly
Description: In my opinion, Warhammer 40k Dawn of War (1) is flawed in audio design. The game is an RTS and as you may or may not be aware a typical RTS player selects and deselects units often.

Units in Dawn of War respond with long 'motivational' sentences such as "For the Emperor" and the like when you select them or order them to attack/move. Some units give the feeling they're holding a speech.

Combined with an unvaried combination of speeches this makes for an annoying audio feedback system while moving and fighting with your army.

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Portal

Game Title: Portal
Your name: Joram Wolters
Pretty or ugly: Pretty
Description: Man, whats not to like about Portals sound design? First of all theres the awesome voice (though maybe not voice-acting, as she is a pretty emotionless AI) of GlaDoS and the sentry droids. Then there's the soundtrack, even though ingame there's (hardly) any music, the catchy tune on the frequently found radios and the addictive end song are more than enough to make up for it. Other sound effects like walking, shooting portals and such are all in order as well.

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Deathrow

Game Title: Deathrow
Your name: Joram Wolters
Pretty or ugly: ugly
Description: Deathrow is a pretty old xbox title, one of the first in fact.. But that doesn't excuse the horrible, horrible soundtrack, the extremely poor voice-acting and the overdone commentator. And don't claim the soundtrack is just a matter of taste, I love just about any kind of electronic music, but this stuff is just really, really poor.

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Metal Gear Solid

Game Title: Metal Gear Solid
Your name: Jonathan Barbosa Dijkstra
Pretty or ugly: Ugly
Description: The sound of enemy choking takes the player out of the immersion of the game by being dreadfully designed. The player hears the same sound in quick succession, a sound effect not on par with the rest of the game.

PS: Dont mind the shitty recording, its really the choking sound im pointing out here.

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MegaMan X

Game Title: MegaMan X
Your name: Bas Dabroek
Pretty or ugly: pretty
Description: My favorite part from the first megaman game out of the megaman x series. It always pushed me to do it faster or do it better. The technic/factory-like sounds fit the environment aswell.

the music sounds like its a very challanging level, which I think is right.

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F.E.A.R.

Game Title: F.E.A.R.
Your name: Rhéna
Pretty or ugly: Good
Description: This is what I would consider good sound in a game. You can hear the echoing in the footsteps, which is great because it differs on what material the player is walking on. You can hear sounds getting louder or softer the closer or farther you get from the object making the sound. In short, there are no syncing issues

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Monkey Island

Game Title: Monkey Island
Your name: Rhéna
Pretty or ugly: Bad but funny
Description: This is an excerpt from the game Monkey Island. I did not isolate parts of the clip, because the whole clip includes parts of the fault. But this fault makes the game funny to play. The reason: The images of the characters talking do not sync up with the lip movements. There are moments at 0:08 in the clip Guybrush is talking but his lips aren't moving. At 0:50 in a dialog between Guybrush and another pirate you can see that once again the lips don't match the voices. And finally at 2:05 a duel breaks out between Guybrush and this pirate. The sword sounds are out of sync and you can clearly see that you hear the two swords touching eachother while both Guybrush and the pirate have their swords distant from one another

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