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	<title>Pretty Ugly GameSound Study</title>
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		<title>Ugliest Game Sound Ever</title>
		<link>http://prettyuglygamesoundstudy.com/ugly-examples/ugliest-game-sound-ever/</link>
		<comments>http://prettyuglygamesoundstudy.com/ugly-examples/ugliest-game-sound-ever/#comments</comments>
		<pubDate>Fri, 05 Mar 2010 10:27:18 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Ugly]]></category>

		<guid isPermaLink="false">http://prettyuglygamesoundstudy.com/?p=444</guid>
		<description><![CDATA[The PUGS Admins seem to have forgotten something&#8230;an AnswerGarden for the Ugliest Game Sound Ever! For inspiration, you might want to browse the ugly gamesound example archive on this site. Fill in your own answer or click on an existing one and hit ’submit’! What's the worst sounding game you've ever played?

Ugliest game sound ever&#8230; [...]]]></description>
			<content:encoded><![CDATA[<p>The PUGS Admins seem to have forgotten something&#8230;an AnswerGarden for the Ugliest Game Sound Ever! For inspiration, you might want to browse the <a href="http://prettyuglygamesoundstudy.com/category/ugly-examples/">ugly gamesound example archive</a> on this site. Fill in your own answer or click on an existing one and hit ’submit’! What's the worst sounding game you've ever played?</p>
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<p><small><a href="http://answergarden.ch/354">Ugliest game sound ever&#8230;</a> at <a href="http://answergarden.ch">AnswerGarden.ch</a><a></a>.</small></p>
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		<title>Best Game Sound Ever</title>
		<link>http://prettyuglygamesoundstudy.com/pretty-example/best-game-sound-ever/</link>
		<comments>http://prettyuglygamesoundstudy.com/pretty-example/best-game-sound-ever/#comments</comments>
		<pubDate>Thu, 04 Feb 2010 16:33:03 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Pretty]]></category>

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		<description><![CDATA[Best game sound ever&#8230; at AnswerGarden.ch.
]]></description>
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<p><small><a href="http://answergarden.ch/84">Best game sound ever&#8230;</a> at <a href="http://answergarden.ch">AnswerGarden.ch<a/>.</small></p>
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		<title>Assassins Creed</title>
		<link>http://prettyuglygamesoundstudy.com/unsorted/assassins-creed-2/</link>
		<comments>http://prettyuglygamesoundstudy.com/unsorted/assassins-creed-2/#comments</comments>
		<pubDate>Wed, 27 Jan 2010 12:36:28 +0000</pubDate>
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				<category><![CDATA[Unsorted]]></category>

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		<description><![CDATA[


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Game Title: Assassins CreedYour name: Oscar OrtonPretty or ugly: uglyDescription: This clip shows one of many examples of the lousy conversational skills of the guards roaming the cities in Assassins creed. They are very repetitive and the volume of the speech seems too high at times. Not only the guards but also the pedestrians [...]]]></description>
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<div class="wpv_download"><a target="_blank" href="http://downthisvideo.com/?url=http://www.youtube.com/watch?v=1QKkNFWPnYc"> Download</a></div>
</div>
<p><b>Game Title</b>: Assassins Creed<br /><b>Your name</b>: Oscar Orton<br /><b>Pretty or ugly</b>: ugly<br /><b>Description</b>: This clip shows one of many examples of the lousy conversational skills of the guards roaming the cities in Assassins creed. They are very repetitive and the volume of the speech seems too high at times. Not only the guards but also the pedestrians in the city seem to have access to only a few sentences. Maybe it doesnâ€™t bother you too much, but for me it kind of made the whole â€˜city lifeâ€™ less convincing.  </p>
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		<title>Icewind Dale</title>
		<link>http://prettyuglygamesoundstudy.com/unsorted/icewind-dale/</link>
		<comments>http://prettyuglygamesoundstudy.com/unsorted/icewind-dale/#comments</comments>
		<pubDate>Tue, 26 Jan 2010 18:05:21 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Unsorted]]></category>

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Game Title: Icewind Dale Your name: L VerscheldenPretty or ugly: PrettyDescription: I like the soundtrack from this game, the background music is calm for peacefull area's and more upbeat for the more dangerous area's.
This short is from the Kuldahar scene, a town kept alive by the warmth of a giant oak. I think it [...]]]></description>
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<p><b>Game Title</b>: Icewind Dale <br /><b>Your name</b>: L Verschelden<br /><b>Pretty or ugly</b>: Pretty<br /><b>Description</b>: I like the soundtrack from this game, the background music is calm for peacefull area's and more upbeat for the more dangerous area's.</p>
<p>This short is from the Kuldahar scene, a town kept alive by the warmth of a giant oak. I think it gives a feeling of warmth in an otherwise cold place, with a bit of lonelyness thrown in. I find that fitting for a town in frostbitten north whith bearly any towns nearby.</p>
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		<title>Dead Space</title>
		<link>http://prettyuglygamesoundstudy.com/unsorted/dead-space-2/</link>
		<comments>http://prettyuglygamesoundstudy.com/unsorted/dead-space-2/#comments</comments>
		<pubDate>Sun, 10 Jan 2010 19:11:25 +0000</pubDate>
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Game Title: Dead SpaceYour name: Cas BeenkerPretty or ugly: uglyDescription: If you have to try this boss for a few times in a row, i would go nuts from the sound the boss makes. Think it's a part of the game, but i would turn the sound off.
]]></description>
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<div class="wpv_download"><a target="_blank" href="http://downthisvideo.com/?url=http://www.youtube.com/watch?v=nho-1oz92hA"> Download</a></div>
</div>
<p><b>Game Title</b>: Dead Space<br /><b>Your name</b>: Cas Beenker<br /><b>Pretty or ugly</b>: ugly<br /><b>Description</b>: If you have to try this boss for a few times in a row, i would go nuts from the sound the boss makes. Think it's a part of the game, but i would turn the sound off.</p>
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		<title>Uncharted 2</title>
		<link>http://prettyuglygamesoundstudy.com/unsorted/uncharted-2/</link>
		<comments>http://prettyuglygamesoundstudy.com/unsorted/uncharted-2/#comments</comments>
		<pubDate>Mon, 21 Dec 2009 15:47:15 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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Game Title: Uncharted 2Your name: Davy JacobsPretty or ugly: PrettyDescription: The soundtrack is only being played when necessary. When itâ€™s not, itâ€™s replaced by the sound of the environment. You hear the wind moving the flags, the water sprinkling, the different moans of the character when heâ€™s climbing and the fire of the bus.
The [...]]]></description>
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<p><b>Game Title</b>: Uncharted 2<br /><b>Your name</b>: Davy Jacobs<br /><b>Pretty or ugly</b>: Pretty<br /><b>Description</b>: The soundtrack is only being played when necessary. When itâ€™s not, itâ€™s replaced by the sound of the environment. You hear the wind moving the flags, the water sprinkling, the different moans of the character when heâ€™s climbing and the fire of the bus.</p>
<p>The voice acting is also incredible: he reacts to almost everything the player would also react to. It makes the character more alive and for the player itâ€™s easier to notice important things when the character asks himself the question if he could use it, interact with it or not.</p>
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		<title>Crazy Frog Racer 2</title>
		<link>http://prettyuglygamesoundstudy.com/unsorted/crazy-frog-racer-2/</link>
		<comments>http://prettyuglygamesoundstudy.com/unsorted/crazy-frog-racer-2/#comments</comments>
		<pubDate>Mon, 21 Dec 2009 15:02:58 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<guid isPermaLink="false">http://prettyuglygamesoundstudy.com/?p=438</guid>
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Game Title: Crazy Frog Racer 2Your name: Davy JacobsPretty or ugly: UglyDescription: The sound effects donâ€™t suite the environment at all. It sounds as if itâ€™s all happening inside of a room instead of outside. Thereâ€™s also a delay between the sound effect and the movement making the sound. 
]]></description>
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<p><b>Game Title</b>: Crazy Frog Racer 2<br /><b>Your name</b>: Davy Jacobs<br /><b>Pretty or ugly</b>: Ugly<br /><b>Description</b>: The sound effects donâ€™t suite the environment at all. It sounds as if itâ€™s all happening inside of a room instead of outside. Thereâ€™s also a delay between the sound effect and the movement making the sound. </p>
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		<title>Oblivion</title>
		<link>http://prettyuglygamesoundstudy.com/pretty-example/oblivion-3/</link>
		<comments>http://prettyuglygamesoundstudy.com/pretty-example/oblivion-3/#comments</comments>
		<pubDate>Wed, 21 Oct 2009 11:14:53 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Pretty]]></category>

		<guid isPermaLink="false">http://prettyuglygamesoundstudy.com/?p=436</guid>
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Game Title: Oblivion
Your name: Cas Beenker
Pretty or ugly: Pretty
Description: The sound in this game is very good. It changes whenever an enemy is chasing you. The dialogs of when npc's talk to you are vey clear. Also the sound of the armor, weapons, etc is ver good. Nothing to much.
Everything fits and works together [...]]]></description>
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<p><strong>Game Title</strong>: Oblivion<br />
<strong>Your name</strong>: Cas Beenker<br />
<strong>Pretty or ugly</strong>: Pretty<br />
<strong>Description</strong>: The sound in this game is very good. It changes whenever an enemy is chasing you. The dialogs of when npc's talk to you are vey clear. Also the sound of the armor, weapons, etc is ver good. Nothing to much.</p>
<p>Everything fits and works together to form the game.</p>
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		<title>Oblivion</title>
		<link>http://prettyuglygamesoundstudy.com/ugly-examples/oblivion-2/</link>
		<comments>http://prettyuglygamesoundstudy.com/ugly-examples/oblivion-2/#comments</comments>
		<pubDate>Sun, 11 Oct 2009 14:47:32 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Ugly]]></category>

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Game Title: The Elder Scrolls IV: Oblivion
Your name: Nicky Pelupessy
Pretty or ugly: Ugly
Description: This is an example of having a bad asset in your game. In this case, they didn't notice that this sample wasn't meant to be in the game. You can clearly hear the voice actress say: "wait a minute, let me [...]]]></description>
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<p><strong>Game Title</strong>: The Elder Scrolls IV: Oblivion<br />
<strong>Your name</strong>: Nicky Pelupessy<br />
<strong>Pretty or ugly</strong>: Ugly<br />
<strong>Description</strong>: This is an example of having a bad asset in your game. In this case, they didn't notice that this sample wasn't meant to be in the game. You can clearly hear the voice actress say: "wait a minute, let me do that one again".</p>
<p>This clearly takes a whole lot away from the experience, errors like this make you feel like you're actually in something that has been "created", you no longer feel emerged in the universe. Which is a shame, in my opinion.</p>
<p>Oblivion is a large game with many content, however, that is not an excuse for letting such an error to slip by. They should have spent a bit more time in going through all the sounds before they released the game!</p>
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		<title>Syndicate Wars</title>
		<link>http://prettyuglygamesoundstudy.com/pretty-example/syndicate-wars/</link>
		<comments>http://prettyuglygamesoundstudy.com/pretty-example/syndicate-wars/#comments</comments>
		<pubDate>Sun, 11 Oct 2009 14:46:50 +0000</pubDate>
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Game Title: Syndicate Wars
Your name: Nicky Pelupessy
Pretty or ugly: Pretty
Description: The game is set in a futuristic city. The ambience is very dark and hostile. You feel like danger is around every corner and you always feel unsafe. Not only do the visuals add to this, but also the music and sound effects.
The music [...]]]></description>
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<p><strong>Game Title</strong>: Syndicate Wars<br />
<strong>Your name</strong>: Nicky Pelupessy<br />
<strong>Pretty or ugly</strong>: Pretty<br />
<strong>Description</strong>: The game is set in a futuristic city. The ambience is very dark and hostile. You feel like danger is around every corner and you always feel unsafe. Not only do the visuals add to this, but also the music and sound effects.</p>
<p>The music itself is very eery and sounds minimal. Not many instruments are played and the progression in the songs is slow. This really helps the ambience and the feel of the game. The music is very well made!</p>
<p>The sound effects from the guns and other things (like explosions and vehicles) are in good quality, especially considering itâ€™s an old game. The guns (sadly not all) sound genuine and believable. The screams and grunts from the characters also sound real. All in all: they just do a good job helping the experience of the game.</p>
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