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	<title>Pretty Ugly GameSound Study &#187; Ugly</title>
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		<title>Ugliest Game Sound Ever</title>
		<link>http://prettyuglygamesoundstudy.com/ugly-examples/ugliest-game-sound-ever/</link>
		<comments>http://prettyuglygamesoundstudy.com/ugly-examples/ugliest-game-sound-ever/#comments</comments>
		<pubDate>Fri, 05 Mar 2010 10:27:18 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Ugly]]></category>

		<guid isPermaLink="false">http://prettyuglygamesoundstudy.com/?p=444</guid>
		<description><![CDATA[The PUGS Admins seem to have forgotten something&#8230;an AnswerGarden for the Ugliest Game Sound Ever! For inspiration, you might want to browse the ugly gamesound example archive on this site. Fill in your own answer or click on an existing one and hit ’submit’! What's the worst sounding game you've ever played?

Ugliest game sound ever&#8230; [...]]]></description>
			<content:encoded><![CDATA[<p>The PUGS Admins seem to have forgotten something&#8230;an AnswerGarden for the Ugliest Game Sound Ever! For inspiration, you might want to browse the <a href="http://prettyuglygamesoundstudy.com/category/ugly-examples/">ugly gamesound example archive</a> on this site. Fill in your own answer or click on an existing one and hit ’submit’! What's the worst sounding game you've ever played?</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="500" height="400" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="quality" value="high" /><param name="wmode" value="transparent" /><param name="loop" value="false" /><param name="FlashVars" value="cloudid=354" /><param name="src" value="http://answergarden.ch/cloud.swf" /><param name="flashvars" value="cloudid=354" /><embed type="application/x-shockwave-flash" width="500" height="400" src="http://answergarden.ch/cloud.swf" flashvars="cloudid=354" loop="false" wmode="transparent" quality="high"></embed></object></p>
<p><small><a href="http://answergarden.ch/354">Ugliest game sound ever&#8230;</a> at <a href="http://answergarden.ch">AnswerGarden.ch</a><a></a>.</small></p>
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		<title>Assassins Creed</title>
		<link>http://prettyuglygamesoundstudy.com/ugly-examples/assassins-creed-2/</link>
		<comments>http://prettyuglygamesoundstudy.com/ugly-examples/assassins-creed-2/#comments</comments>
		<pubDate>Wed, 27 Jan 2010 12:36:28 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Ugly]]></category>

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		<description><![CDATA[


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Game Title: Assassins CreedYour name: Oscar OrtonPretty or ugly: uglyDescription: This clip shows one of many examples of the lousy conversational skills of the guards roaming the cities in Assassins creed. They are very repetitive and the volume of the speech seems too high at times. Not only the guards but also the pedestrians [...]]]></description>
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<p><b>Game Title</b>: Assassins Creed<br /><b>Your name</b>: Oscar Orton<br /><b>Pretty or ugly</b>: ugly<br /><b>Description</b>: This clip shows one of many examples of the lousy conversational skills of the guards roaming the cities in Assassins creed. They are very repetitive and the volume of the speech seems too high at times. Not only the guards but also the pedestrians in the city seem to have access to only a few sentences. Maybe it doesnâ€™t bother you too much, but for me it kind of made the whole â€˜city lifeâ€™ less convincing.  </p>
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		<title>Dead Space</title>
		<link>http://prettyuglygamesoundstudy.com/ugly-examples/dead-space-2/</link>
		<comments>http://prettyuglygamesoundstudy.com/ugly-examples/dead-space-2/#comments</comments>
		<pubDate>Sun, 10 Jan 2010 19:11:25 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Ugly]]></category>

		<guid isPermaLink="false">http://prettyuglygamesoundstudy.com/?p=440</guid>
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Game Title: Dead SpaceYour name: Cas BeenkerPretty or ugly: uglyDescription: If you have to try this boss for a few times in a row, i would go nuts from the sound the boss makes. Think it's a part of the game, but i would turn the sound off.
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<p><b>Game Title</b>: Dead Space<br /><b>Your name</b>: Cas Beenker<br /><b>Pretty or ugly</b>: ugly<br /><b>Description</b>: If you have to try this boss for a few times in a row, i would go nuts from the sound the boss makes. Think it's a part of the game, but i would turn the sound off.</p>
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		<title>Crazy Frog Racer 2</title>
		<link>http://prettyuglygamesoundstudy.com/ugly-examples/crazy-frog-racer-2/</link>
		<comments>http://prettyuglygamesoundstudy.com/ugly-examples/crazy-frog-racer-2/#comments</comments>
		<pubDate>Mon, 21 Dec 2009 15:02:58 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Ugly]]></category>

		<guid isPermaLink="false">http://prettyuglygamesoundstudy.com/?p=438</guid>
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Game Title: Crazy Frog Racer 2Your name: Davy JacobsPretty or ugly: UglyDescription: The sound effects donâ€™t suite the environment at all. It sounds as if itâ€™s all happening inside of a room instead of outside. Thereâ€™s also a delay between the sound effect and the movement making the sound. 
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<p><b>Game Title</b>: Crazy Frog Racer 2<br /><b>Your name</b>: Davy Jacobs<br /><b>Pretty or ugly</b>: Ugly<br /><b>Description</b>: The sound effects donâ€™t suite the environment at all. It sounds as if itâ€™s all happening inside of a room instead of outside. Thereâ€™s also a delay between the sound effect and the movement making the sound. </p>
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		<title>Oblivion</title>
		<link>http://prettyuglygamesoundstudy.com/ugly-examples/oblivion-2/</link>
		<comments>http://prettyuglygamesoundstudy.com/ugly-examples/oblivion-2/#comments</comments>
		<pubDate>Sun, 11 Oct 2009 14:47:32 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Ugly]]></category>

		<guid isPermaLink="false">http://prettyuglygamesoundstudy.com/?p=435</guid>
		<description><![CDATA[

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Game Title: The Elder Scrolls IV: Oblivion
Your name: Nicky Pelupessy
Pretty or ugly: Ugly
Description: This is an example of having a bad asset in your game. In this case, they didn't notice that this sample wasn't meant to be in the game. You can clearly hear the voice actress say: "wait a minute, let me [...]]]></description>
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<p><strong>Game Title</strong>: The Elder Scrolls IV: Oblivion<br />
<strong>Your name</strong>: Nicky Pelupessy<br />
<strong>Pretty or ugly</strong>: Ugly<br />
<strong>Description</strong>: This is an example of having a bad asset in your game. In this case, they didn't notice that this sample wasn't meant to be in the game. You can clearly hear the voice actress say: "wait a minute, let me do that one again".</p>
<p>This clearly takes a whole lot away from the experience, errors like this make you feel like you're actually in something that has been "created", you no longer feel emerged in the universe. Which is a shame, in my opinion.</p>
<p>Oblivion is a large game with many content, however, that is not an excuse for letting such an error to slip by. They should have spent a bit more time in going through all the sounds before they released the game!</p>
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		<title>C&amp;C Generals</title>
		<link>http://prettyuglygamesoundstudy.com/ugly-examples/cc-generals/</link>
		<comments>http://prettyuglygamesoundstudy.com/ugly-examples/cc-generals/#comments</comments>
		<pubDate>Tue, 06 Oct 2009 17:04:43 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Ugly]]></category>

		<guid isPermaLink="false">http://prettyuglygamesoundstudy.com/?p=433</guid>
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Game Title: C&#38;C Generals
Your name: Dennis Haverhals
Pretty or ugly: Ugly
Description:
[Dutch]
Opzich lijkt de sound design hier vrijwel allemaal goed te kloppen, al mis ik een groot ding (ook uit te voeren in visuals though):
Je merkt pas dat je tijd op is in de eerste 2 stukjes van het level wanneer het ook echt zo is. [...]]]></description>
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<p><strong>Game Title</strong>: C&amp;C Generals<br />
<strong>Your name</strong>: Dennis Haverhals<br />
<strong>Pretty or ugly</strong>: Ugly<br />
<strong>Description</strong>:</p>
<p>[Dutch]</p>
<p>Opzich lijkt de sound design hier vrijwel allemaal goed te kloppen, al mis ik een groot ding (ook uit te voeren in visuals though):</p>
<p>Je merkt pas dat je tijd op is in de eerste 2 stukjes van het level wanneer het ook echt zo is. Hierdoor moet ik steeds kijken naar de tijd en of ik nog tijd heb om te kunnen schieten.</p>
<p>Dit merk je wel aan het eind van het level, maar dus niet tussen de scenes. Dit hadden ze goed op kunnen lossen door het geluidje iets eerder af te spelen..</p>
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		<title>Prince of Persia: Warrior Within</title>
		<link>http://prettyuglygamesoundstudy.com/ugly-examples/prince-of-persia-warrior-within/</link>
		<comments>http://prettyuglygamesoundstudy.com/ugly-examples/prince-of-persia-warrior-within/#comments</comments>
		<pubDate>Tue, 06 Oct 2009 15:15:58 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Ugly]]></category>

		<guid isPermaLink="false">http://prettyuglygamesoundstudy.com/?p=413</guid>
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/>Game Title:
Your name: Eveline Albers
Pretty or ugly: Ugly
Description: 'Unfortunate you have fallen so easily'
A nice taunt. Were it not that the Crow master miniboss is still standing at the beginning of the room, while the prince is about to make it to the end without a single fight.
Taunt is time-triggered, and thus very much [...]]]></description>
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<p>/>Game Title:<br />
Your name: Eveline Albers<br />
Pretty or ugly: Ugly<br />
Description: 'Unfortunate you have fallen so easily'</p>
<p>A nice taunt. Were it not that the Crow master miniboss is still standing at the beginning of the room, while the prince is about to make it to the end without a single fight.</p>
<p>Taunt is time-triggered, and thus very much out of place.</p>
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		<title>Age of Conan: Hyborian Adventures</title>
		<link>http://prettyuglygamesoundstudy.com/ugly-examples/age-of-conan-hyborian-adventures/</link>
		<comments>http://prettyuglygamesoundstudy.com/ugly-examples/age-of-conan-hyborian-adventures/#comments</comments>
		<pubDate>Tue, 06 Oct 2009 15:12:07 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<guid isPermaLink="false">http://prettyuglygamesoundstudy.com/?p=408</guid>
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Your name: Bram
Pretty or ugly: Ugly
Description: Watch from 1:16 to 1:32. For anyone who has played this game, for some reason all people sound russian in this game. On top of that, the voice acting is downright terrible, and was only done for the first few chapters of the game. 
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<p>Your name: Bram<br />
Pretty or ugly: Ugly<br />
Description: Watch from 1:16 to 1:32. For anyone who has played this game, for some reason all people sound russian in this game. On top of that, the voice acting is downright terrible, and was only done for the first few chapters of the game. </p>
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		<title>Operation Wolf (NES port)</title>
		<link>http://prettyuglygamesoundstudy.com/ugly-examples/operation-wolf-nes-port/</link>
		<comments>http://prettyuglygamesoundstudy.com/ugly-examples/operation-wolf-nes-port/#comments</comments>
		<pubDate>Tue, 06 Oct 2009 15:09:20 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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Your name: Joost Blom
Pretty or ugly: (F)ugly!
Description: Operation Wolf finds it's roots somewhere in the late 80's, starting off as an arcade game. Like so many other arcade games from that era Wolf was played by aiming a lightgun at the screen and pulling the trigger. The game would have a moderate range of [...]]]></description>
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<p>Your name: Joost Blom<br />
Pretty or ugly: (F)ugly!<br />
Description: Operation Wolf finds it's roots somewhere in the late 80's, starting off as an arcade game. Like so many other arcade games from that era Wolf was played by aiming a lightgun at the screen and pulling the trigger. The game would have a moderate range of sound effects, mostly consisting of gunshots, ricocheting bullets and explosions. Sound tracks of decent quality were present, but would only be played while the main menu and level selection screen were displayed.</p>
<p>However in 1989 Operation Wolf was ported to the Nintendo Entertainment System (NES), but unlike it's predecessor the NES port would only know a tiny range of sounds. The crackling and clicking sounds the port offered were not at all reminiscent of the gunshots and explosions of the original arcade version. To make things worse a very annoying and hard-to-ignore 'beep' would repeat itself several times every second when the player was low on health!</p>
<p>Still Operation Wolf was a great title and unlike many other arcade games of it's time Wolf would follow an actual storyline throughout the entire game. The NES port however, even if being very entertaining, offered terrible sound. This makes Operation Wolf (on the NES) ugly!</p>
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		<title>Castle Crashers</title>
		<link>http://prettyuglygamesoundstudy.com/ugly-examples/castle-crashers/</link>
		<comments>http://prettyuglygamesoundstudy.com/ugly-examples/castle-crashers/#comments</comments>
		<pubDate>Tue, 06 Oct 2009 15:07:23 +0000</pubDate>
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Your name: D.Harmsen
Pretty or ugly: Ugly
Description: I love the game, but the constant "swooshswoohswoosh" drives me completelly insane. It ruines the background music as well. No that that is awsome inspiring music, but this is just to much random chaos. And the "oh help!" sound the princess makes at the start sounds very sampled [...]]]></description>
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<p>Your name: D.Harmsen<br />
Pretty or ugly: Ugly<br />
Description: I love the game, but the constant "swooshswoohswoosh" drives me completelly insane. It ruines the background music as well. No that that is awsome inspiring music, but this is just to much random chaos. And the "oh help!" sound the princess makes at the start sounds very sampled and makes my toes curl.</p>
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