Game Title: F.E.A.R.
Pretty or ugly: Pretty
Description: This is not really "pretty" game audio, but I think it is very good. The sound contributes to the general atmosphere created in the game. It makes the player feel real uncomfortable and fits perfectly in the paranormal theme. They also did a good job on the way the sound deforms when slow-mo is activated.
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Your name: Joost Blom
Pretty or ugly: Pretty
Description: It was 1993 and there came Kirby! Our pink inflatable made his debut earlier in 1992 on the gameboy and now would finally entertain us further on the Nintendo Entertainment System (NES). As never seen before Kirby could ingest his enemies to gain their skills and would then put these skills to good use to defeat or gobble up even more enemies!
But what also sets Kirby aside from many other NES titles is having some excellent and advanced sound effects. When inhaling, a hoovering sound would be heard, increasing in pitch if Kirby would keep inhaling for several seconds. Many other sound effects such as entering a door for example would make great use of fading out the sound effect. The music heard in Kirby's Adventure was of great quality and added to the experience of this game.
Great sound effects and fantastic music (that is, for the 8-bit era) make me rate the Kirby's Adventure as pretty.
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Your name: Dennis Kloos
Pretty or ugly: Pretty
Description: The music in Painkiller is nicely linked to the gameplay. When you are just walking in the creepy areas a spooky, slow kind of music is played. When you encounter enemies, which happens rather often, the creepy music is replaced by heavy metal, composed by Marcin "Cedy–" Czarty–ski. This music doesn't only fit the gameplay perfectly, as it is quick and chaotic, but also fits within the dark story of Painkiller.
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Game Title: Portal
Your name: Joram Wolters
Pretty or ugly: Pretty
Description: Man, whats not to like about Portals sound design? First of all theres the awesome voice (though maybe not voice-acting, as she is a pretty emotionless AI) of GlaDoS and the sentry droids. Then there's the soundtrack, even though ingame there's (hardly) any music, the catchy tune on the frequently found radios and the addictive end song are more than enough to make up for it. Other sound effects like walking, shooting portals and such are all in order as well.
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Game Title: MegaMan X
Your name: Bas Dabroek
Pretty or ugly: pretty
Description: My favorite part from the first megaman game out of the megaman x series. It always pushed me to do it faster or do it better. The technic/factory-like sounds fit the environment aswell.
the music sounds like its a very challanging level, which I think is right.
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Game Title: F.E.A.R.
Your name: Rhéna
Pretty or ugly: Good
Description: This is what I would consider good sound in a game. You can hear the echoing in the footsteps, which is great because it differs on what material the player is walking on. You can hear sounds getting louder or softer the closer or farther you get from the object making the sound. In short, there are no syncing issues
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Game Title: Forza Motorsport 2
Your name: Tom
Pretty or ugly: Pretty
Description: Great car soundeffects (video features a Superleggera)
This is an example of what a car should like like in a game, just perfect.
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Game Title: Metal Gear Solid 4
Your name: Jonathan Barbosa Dijkstra
Pretty or ugly: Pretty
Description: In this split-screen scene the music and volume of different sounds define how the player experience this moment. Due to lowering the volume of the upper half, the player is most likely to experience that part as a sort of vision, something the player regrettably has no control over. The sounds of the lower part are set louder so the player knows that this is the screen he is currently controlling. The music adds a lot of drama to the entire scene.
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Game Title: Super Mario Bros3
Your name: Guus Hoeve
Pretty or ugly: Pretty
Description: Verything in this game just sounds great. The feedback through sound is just simply amazing. Just watch this video ones and try watching it again without watching. I bet you can exactly tell what's happening just by the sounds you hear. From accessing secret area's, one up's, jumping, flying, victory etc. It's all good and the sound really matches the visual style of the game and contributes to the overall experience.
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Game Title: Crash Bandicoot
Your name: Andrea
Pretty or ugly: Pretty
Description: The pretty sound is the music that plays when you get the aku aku powerup (at 1:30 in the video).
I love this sound because it is energetic and positive and a good representation of the power up you get. A more clear sound (not in-game) is found here:
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