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	<title>Pretty Ugly GameSound Study &#187; Pretty</title>
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		<title>Dead Space</title>
		<link>http://prettyuglygamesoundstudy.com/pretty-example/dead-space-4/</link>
		<comments>http://prettyuglygamesoundstudy.com/pretty-example/dead-space-4/#comments</comments>
		<pubDate>Fri, 21 May 2010 09:31:57 +0000</pubDate>
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				<category><![CDATA[Pretty]]></category>

		<guid isPermaLink="false">http://prettyuglygamesoundstudy.com/?p=448</guid>
		<description><![CDATA[Download Game Title: Dead SpaceYour name: Ronald v. WonderenPretty or ugly: PrettyDescription: The attention to detail in the sounddesign of this game is just amazing. Everything sounds believable and interesting. The HUD, the doors, the voice acting and the environments in general. There are just so many little details in the sounds everywhere around you. [...]]]></description>
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<p><b>Game Title</b>: Dead Space<br /><b>Your name</b>: Ronald v. Wonderen<br /><b>Pretty or ugly</b>: Pretty<br /><b>Description</b>: The attention to detail in the sounddesign of this game is just amazing. Everything sounds believable and interesting. The HUD, the doors, the voice acting and the environments in general. There are just so many little details in the sounds everywhere around you. scraping metal sounds, the groaning of the ship you're in, aliens scuttling around above your head&#8230; The sound totally emerges you in the experience and makes you look over your shoulder in fear that something will jump at you.</p>
<p>The music is also exceptionally good and effective. No real compositions but more like sound effects themselves for even more added suspense.</p>
<p>Play this game with a headphone on and enjoy!</p>
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		<title>Rhythm Heaven</title>
		<link>http://prettyuglygamesoundstudy.com/pretty-example/rhythm-heaven/</link>
		<comments>http://prettyuglygamesoundstudy.com/pretty-example/rhythm-heaven/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 15:59:50 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Pretty]]></category>

		<guid isPermaLink="false">http://prettyuglygamesoundstudy.com/?p=446</guid>
		<description><![CDATA[Download Game Title: Rhythm HeavenYour name: Eri ShiroyamaPretty or ugly: PrettyDescription: These effect sounds which are affected by touching screen is quite interesting. sometime these are funny sounds unexpectedly. But That's why this game can entertain us.]]></description>
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<p><b>Game Title</b>: Rhythm Heaven<br /><b>Your name</b>: Eri Shiroyama<br /><b>Pretty or ugly</b>: Pretty<br /><b>Description</b>: These effect sounds which are affected by touching screen is quite interesting. sometime these are funny sounds unexpectedly. But That's why this game can entertain us.     </p>
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		<title>Best Game Sound Ever</title>
		<link>http://prettyuglygamesoundstudy.com/pretty-example/best-game-sound-ever/</link>
		<comments>http://prettyuglygamesoundstudy.com/pretty-example/best-game-sound-ever/#comments</comments>
		<pubDate>Thu, 04 Feb 2010 16:33:03 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Pretty]]></category>

		<guid isPermaLink="false">http://prettyuglygamesoundstudy.com/?p=443</guid>
		<description><![CDATA[Best game sound ever&#8230; at AnswerGarden.ch.]]></description>
			<content:encoded><![CDATA[<p><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,79,0" width="500" height="400"><param name="movie" value="http://answergarden.ch/cloud.swf" /><param name="quality" value="high" /><param name="wmode" value="transparent"/><param name="loop" value="false" /><param name ="FlashVars" value="cloudid=84" /><embed src="http://answergarden.ch/cloud.swf" FlashVars="cloudid=84" wmode="transparent" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="500" height="400" loop="false"></embed></object>
<p><small><a href="http://answergarden.ch/84">Best game sound ever&#8230;</a> at <a href="http://answergarden.ch">AnswerGarden.ch<a/>.</small></p>
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		<title>Icewind Dale</title>
		<link>http://prettyuglygamesoundstudy.com/pretty-example/icewind-dale/</link>
		<comments>http://prettyuglygamesoundstudy.com/pretty-example/icewind-dale/#comments</comments>
		<pubDate>Tue, 26 Jan 2010 18:05:21 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Pretty]]></category>

		<guid isPermaLink="false">http://prettyuglygamesoundstudy.com/?p=441</guid>
		<description><![CDATA[Download Game Title: Icewind Dale Your name: L VerscheldenPretty or ugly: PrettyDescription: I like the soundtrack from this game, the background music is calm for peacefull area's and more upbeat for the more dangerous area's. This short is from the Kuldahar scene, a town kept alive by the warmth of a giant oak. I think [...]]]></description>
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<div class="wpv_video"><object data="http://www.youtube.com/v/NUh_94Ur4SI" type="application/x-shockwave-flash" width="100%" height="100%"><param name="movie" value="http://www.youtube.com/v/NUh_94Ur4SI"></param></object></div>
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<p><b>Game Title</b>: Icewind Dale <br /><b>Your name</b>: L Verschelden<br /><b>Pretty or ugly</b>: Pretty<br /><b>Description</b>: I like the soundtrack from this game, the background music is calm for peacefull area's and more upbeat for the more dangerous area's.</p>
<p>This short is from the Kuldahar scene, a town kept alive by the warmth of a giant oak. I think it gives a feeling of warmth in an otherwise cold place, with a bit of lonelyness thrown in. I find that fitting for a town in frostbitten north whith bearly any towns nearby.</p>
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		<title>Uncharted 2</title>
		<link>http://prettyuglygamesoundstudy.com/pretty-example/uncharted-2/</link>
		<comments>http://prettyuglygamesoundstudy.com/pretty-example/uncharted-2/#comments</comments>
		<pubDate>Mon, 21 Dec 2009 15:47:15 +0000</pubDate>
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		<guid isPermaLink="false">http://prettyuglygamesoundstudy.com/?p=439</guid>
		<description><![CDATA[Download Game Title: Uncharted 2Your name: Davy JacobsPretty or ugly: PrettyDescription: The soundtrack is only being played when necessary. When itâ€™s not, itâ€™s replaced by the sound of the environment. You hear the wind moving the flags, the water sprinkling, the different moans of the character when heâ€™s climbing and the fire of the bus. [...]]]></description>
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<p><b>Game Title</b>: Uncharted 2<br /><b>Your name</b>: Davy Jacobs<br /><b>Pretty or ugly</b>: Pretty<br /><b>Description</b>: The soundtrack is only being played when necessary. When itâ€™s not, itâ€™s replaced by the sound of the environment. You hear the wind moving the flags, the water sprinkling, the different moans of the character when heâ€™s climbing and the fire of the bus.</p>
<p>The voice acting is also incredible: he reacts to almost everything the player would also react to. It makes the character more alive and for the player itâ€™s easier to notice important things when the character asks himself the question if he could use it, interact with it or not.</p>
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		<title>Oblivion</title>
		<link>http://prettyuglygamesoundstudy.com/pretty-example/oblivion-3/</link>
		<comments>http://prettyuglygamesoundstudy.com/pretty-example/oblivion-3/#comments</comments>
		<pubDate>Wed, 21 Oct 2009 11:14:53 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Pretty]]></category>

		<guid isPermaLink="false">http://prettyuglygamesoundstudy.com/?p=436</guid>
		<description><![CDATA[Download Game Title: Oblivion Your name: Cas Beenker Pretty or ugly: Pretty Description: The sound in this game is very good. It changes whenever an enemy is chasing you. The dialogs of when npc's talk to you are vey clear. Also the sound of the armor, weapons, etc is ver good. Nothing to much. Everything [...]]]></description>
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<p><strong>Game Title</strong>: Oblivion<br />
<strong>Your name</strong>: Cas Beenker<br />
<strong>Pretty or ugly</strong>: Pretty<br />
<strong>Description</strong>: The sound in this game is very good. It changes whenever an enemy is chasing you. The dialogs of when npc's talk to you are vey clear. Also the sound of the armor, weapons, etc is ver good. Nothing to much.</p>
<p>Everything fits and works together to form the game.</p>
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		<title>Syndicate Wars</title>
		<link>http://prettyuglygamesoundstudy.com/pretty-example/syndicate-wars/</link>
		<comments>http://prettyuglygamesoundstudy.com/pretty-example/syndicate-wars/#comments</comments>
		<pubDate>Sun, 11 Oct 2009 14:46:50 +0000</pubDate>
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				<category><![CDATA[Pretty]]></category>

		<guid isPermaLink="false">http://prettyuglygamesoundstudy.com/?p=434</guid>
		<description><![CDATA[Download Game Title: Syndicate Wars Your name: Nicky Pelupessy Pretty or ugly: Pretty Description: The game is set in a futuristic city. The ambience is very dark and hostile. You feel like danger is around every corner and you always feel unsafe. Not only do the visuals add to this, but also the music and [...]]]></description>
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<div class="wpv_video"><object data="http://www.youtube.com/v/bi_utzQD85g" type="application/x-shockwave-flash" width="100%" height="100%"><param name="movie" value="http://www.youtube.com/v/bi_utzQD85g"></param></object></div>
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<p><strong>Game Title</strong>: Syndicate Wars<br />
<strong>Your name</strong>: Nicky Pelupessy<br />
<strong>Pretty or ugly</strong>: Pretty<br />
<strong>Description</strong>: The game is set in a futuristic city. The ambience is very dark and hostile. You feel like danger is around every corner and you always feel unsafe. Not only do the visuals add to this, but also the music and sound effects.</p>
<p>The music itself is very eery and sounds minimal. Not many instruments are played and the progression in the songs is slow. This really helps the ambience and the feel of the game. The music is very well made!</p>
<p>The sound effects from the guns and other things (like explosions and vehicles) are in good quality, especially considering itâ€™s an old game. The guns (sadly not all) sound genuine and believable. The screams and grunts from the characters also sound real. All in all: they just do a good job helping the experience of the game.</p>
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		<title>Grand Theft Auto 4</title>
		<link>http://prettyuglygamesoundstudy.com/pretty-example/grand-theft-auto-4/</link>
		<comments>http://prettyuglygamesoundstudy.com/pretty-example/grand-theft-auto-4/#comments</comments>
		<pubDate>Tue, 06 Oct 2009 15:14:46 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Pretty]]></category>

		<guid isPermaLink="false">http://prettyuglygamesoundstudy.com/?p=412</guid>
		<description><![CDATA[Download Your name: Brian Smit Pretty or ugly: Pretty Description: This game's environmental sound is pretty awesome in my opinion it really makes the whole city come to life. And not only the sound of environment but also the sound of the guns, cars, choppers, alarms and voice acting is really well done in this [...]]]></description>
			<content:encoded><![CDATA[<div class="wpv_videoc">
<div class="wpv_video"><object data="http://www.youtube.com/v/RGzSOpEDJQM" type="application/x-shockwave-flash" width="100%" height="100%"><param name="movie" value="http://www.youtube.com/v/RGzSOpEDJQM"></param></object></div>
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<p>Your name: Brian Smit<br />
Pretty or ugly: Pretty<br />
Description: This game's environmental sound is pretty awesome in my opinion it really makes the whole city come to life. And not only the sound of environment but also the sound of the guns, cars, choppers, alarms and voice acting is really well done in this game.</p>
<p>When your being chased by the police you can hear pretty clear how far away they are from you, and with how many they are just by listening to the sound of the alarms and the sound of the choppers.</p>
<p>Also the sound of the car when it's almost wrecked is pretty clear. That way you hear when you should steal another car as soon as possible and/or take it easy with the car you're driving at that time.</p>
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		<title>Heroes of Might and magic 5</title>
		<link>http://prettyuglygamesoundstudy.com/pretty-example/heroes-of-might-and-magic-5/</link>
		<comments>http://prettyuglygamesoundstudy.com/pretty-example/heroes-of-might-and-magic-5/#comments</comments>
		<pubDate>Tue, 06 Oct 2009 15:14:02 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<guid isPermaLink="false">http://prettyuglygamesoundstudy.com/?p=411</guid>
		<description><![CDATA[Download Your name: D Harmsen Pretty or ugly: Pretty Description: I really like how every unit in the army has a soft and neutral default sound, that plays constantly, really giving you a connection with your army, because you hear individual units all the time. There are lots of sounds playing all the time without [...]]]></description>
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<p>Your name: D Harmsen<br />
Pretty or ugly: Pretty<br />
Description: I really like how every unit in the army has a soft and neutral default sound, that plays constantly, really giving you a connection with your army, because you hear individual units all the time. There are lots of sounds playing all the time without becoming intrusive at all. Also I enjoy that each unit has really unique sounds that are easy to identify for the player. You recognise which unit swung a sword, even though a lot of units use one. Also love the Cyclops's "I whack you with a tree" sound at 2.14. And the constant clinging of the tamborine the goblin shaman's use.</p>
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		<title>The Legend of Zelda: Ocarina of Time</title>
		<link>http://prettyuglygamesoundstudy.com/pretty-example/the-legend-of-zelda-ocarina-of-time/</link>
		<comments>http://prettyuglygamesoundstudy.com/pretty-example/the-legend-of-zelda-ocarina-of-time/#comments</comments>
		<pubDate>Tue, 06 Oct 2009 15:13:31 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Pretty]]></category>

		<guid isPermaLink="false">http://prettyuglygamesoundstudy.com/?p=410</guid>
		<description><![CDATA[Download Your name: Paul Suurmeijer Pretty or ugly: Pretty Description: I believe that The Legend of Zelda: Ocarina of Time is perfect example for a game that uses audio in a very pretty way. For one, the audio always provides feedback for every action the player takes. Opening a chest has the same sound throughout [...]]]></description>
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<div class="wpv_video"><object data="http://www.youtube.com/v/xqRx1KWEkgo" type="application/x-shockwave-flash" width="100%" height="100%"><param name="movie" value="http://www.youtube.com/v/xqRx1KWEkgo"></param></object></div>
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<p>Your name: Paul Suurmeijer<br />
Pretty or ugly: Pretty<br />
Description: I believe that The Legend of Zelda: Ocarina of Time is perfect example for a game that uses audio in a very pretty way.</p>
<p>For one, the audio always provides feedback for every action the player takes. Opening a chest has the same sound throughout the game. Making a special attack has the same sound and yell associated with it.</p>
<p>This provides clarity for the player and gives clear feedback about what is going on in the game.</p>
<p>Second, the game also features background music that does not interfere with this interaction sound. The background perfectly sets the tone for the area you are in and therefore delivers a perfect mood setting ambiance.</p>
<p>In conclusion, I feel Ocarina of Time an example of perfect audio design because it combines the two elements of audio design in games perfectly.</p>
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