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Dead Space

Game Title: Dead Space
Your name: Ronald v. Wonderen
Pretty or ugly: Pretty
Description: The attention to detail in the sounddesign of this game is just amazing. Everything sounds believable and interesting. The HUD, the doors, the voice acting and the environments in general. There are just so many little details in the sounds everywhere around you. scraping metal sounds, the groaning of the ship you're in, aliens scuttling around above your head… The sound totally emerges you in the experience and makes you look over your shoulder in fear that something will jump at you.

The music is also exceptionally good and effective. No real compositions but more like sound effects themselves for even more added suspense.

Play this game with a headphone on and enjoy!

Written by admin on May 21, 2010
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Rhythm Heaven

Game Title: Rhythm Heaven
Your name: Eri Shiroyama
Pretty or ugly: Pretty
Description: These effect sounds which are affected by touching screen is quite interesting. sometime these are funny sounds unexpectedly. But That's why this game can entertain us.

Written by admin on March 10, 2010
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Best Game Sound Ever

Best game sound ever… at AnswerGarden.ch.

Written by admin on February 4, 2010

Icewind Dale

Game Title: Icewind Dale
Your name: L Verschelden
Pretty or ugly: Pretty
Description: I like the soundtrack from this game, the background music is calm for peacefull area's and more upbeat for the more dangerous area's.

This short is from the Kuldahar scene, a town kept alive by the warmth of a giant oak. I think it gives a feeling of warmth in an otherwise cold place, with a bit of lonelyness thrown in. I find that fitting for a town in frostbitten north whith bearly any towns nearby.

Written by admin on January 26, 2010
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Uncharted 2

Game Title: Uncharted 2
Your name: Davy Jacobs
Pretty or ugly: Pretty
Description: The soundtrack is only being played when necessary. When it’s not, it’s replaced by the sound of the environment. You hear the wind moving the flags, the water sprinkling, the different moans of the character when he’s climbing and the fire of the bus.

The voice acting is also incredible: he reacts to almost everything the player would also react to. It makes the character more alive and for the player it’s easier to notice important things when the character asks himself the question if he could use it, interact with it or not.

Written by admin on December 21, 2009
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Oblivion

Game Title: Oblivion
Your name: Cas Beenker
Pretty or ugly: Pretty
Description: The sound in this game is very good. It changes whenever an enemy is chasing you. The dialogs of when npc's talk to you are vey clear. Also the sound of the armor, weapons, etc is ver good. Nothing to much.

Everything fits and works together to form the game.

Written by admin on October 21, 2009
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Syndicate Wars

Game Title: Syndicate Wars
Your name: Nicky Pelupessy
Pretty or ugly: Pretty
Description: The game is set in a futuristic city. The ambience is very dark and hostile. You feel like danger is around every corner and you always feel unsafe. Not only do the visuals add to this, but also the music and sound effects.

The music itself is very eery and sounds minimal. Not many instruments are played and the progression in the songs is slow. This really helps the ambience and the feel of the game. The music is very well made!

The sound effects from the guns and other things (like explosions and vehicles) are in good quality, especially considering it’s an old game. The guns (sadly not all) sound genuine and believable. The screams and grunts from the characters also sound real. All in all: they just do a good job helping the experience of the game.

Written by admin on October 11, 2009
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Grand Theft Auto 4

Your name: Brian Smit
Pretty or ugly: Pretty
Description: This game's environmental sound is pretty awesome in my opinion it really makes the whole city come to life. And not only the sound of environment but also the sound of the guns, cars, choppers, alarms and voice acting is really well done in this game.

When your being chased by the police you can hear pretty clear how far away they are from you, and with how many they are just by listening to the sound of the alarms and the sound of the choppers.

Also the sound of the car when it's almost wrecked is pretty clear. That way you hear when you should steal another car as soon as possible and/or take it easy with the car you're driving at that time.

Written by admin on October 6, 2009
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Heroes of Might and magic 5

Your name: D Harmsen
Pretty or ugly: Pretty
Description: I really like how every unit in the army has a soft and neutral default sound, that plays constantly, really giving you a connection with your army, because you hear individual units all the time. There are lots of sounds playing all the time without becoming intrusive at all. Also I enjoy that each unit has really unique sounds that are easy to identify for the player. You recognise which unit swung a sword, even though a lot of units use one. Also love the Cyclops's "I whack you with a tree" sound at 2.14. And the constant clinging of the tamborine the goblin shaman's use.

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The Legend of Zelda: Ocarina of Time

Your name: Paul Suurmeijer
Pretty or ugly: Pretty
Description: I believe that The Legend of Zelda: Ocarina of Time is perfect example for a game that uses audio in a very pretty way.

For one, the audio always provides feedback for every action the player takes. Opening a chest has the same sound throughout the game. Making a special attack has the same sound and yell associated with it.

This provides clarity for the player and gives clear feedback about what is going on in the game.

Second, the game also features background music that does not interfere with this interaction sound. The background perfectly sets the tone for the area you are in and therefore delivers a perfect mood setting ambiance.

In conclusion, I feel Ocarina of Time an example of perfect audio design because it combines the two elements of audio design in games perfectly.

Written by admin on
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