Game Title: Anno 1701
Your name: Pieter Dirk Greeuw
Pretty or ugly: Ugly
Description: Whenever a "disaster" occurs in the game a loud overwhelming sound plays even if the disaster doesn't threaten you directly. When the disaster is no longer on your screen the sound fades away but as soon as you go near it with your FoV you hear the sound again. Also it plays so loud you can hardly hear the other sounds that effect you directly. .
Written by admin on February 16, 2009
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Game Title: Oblivion IV
Your name: Pieter Dirk Greeuw
Pretty or ugly: Pretty
Description: The sound you hear in the game tells you what is going on around. When the game is in a normal state you hear only the background music, when you are in danger or close by an enemy it switches to a completely different sound to make you aware of it. If you lvl up or raise a skill a small sound makes you aware of it even when you are busy fighting or doing something else. .
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Game Title: Candy Mountain Massacre
Your name: Ronald Houtermans
Pretty or ugly: Ugly
Description: The sounds that the enemies make are not fitting to their character. The music playing in the background is..not enough in the background. It is merely working on my nerves and not providing a 'relaxed' game experience. The gun sounds are cheap, they sound dull.
.
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Game Title: Final Fantasy VI (GBA version)
Your name: Sander van Leth
Pretty or ugly: pretty
Description: starts at 0:13.
The music itself, and also the "vocal" track along it makes this one of the most memorable moments in Final Fantasy VI. Simply gorgeous. .
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Game Title: X-Blades
Your name: Sander van Leth
Pretty or ugly: UGLY!
Description: Incredibly poor voice acting.
You can't see it in the youtube vid, but some of the subtitles are different than what is said. .
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Game Title: Battlefield: Bad Company
Your name: Lennart
Pretty or ugly: Pretty
Description: Pay attention to the audio when the player takes hits or fires a weapon. Also the sounds in the distance sound muffled and distorted. Really nice. .
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Game Title: Battlefield: Bad Company
Your name: Lennart
Pretty or ugly: Pretty
Description: Pay attention to the audio when the player takes hits or fires a weapon. Also the sounds in the distance sound muffled and distorted. Really nice. .
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Game Title: Freelancer
Your name: Tim Hengeveld
Pretty or ugly: Ugly
Description: This is more a case of bad audio DESIGN than bad audio per sé. In Freelancer you can travel from planet to planet, and enter bars to find quests. These bars are usually populated by 4 or 5 questgivers, who represent different factions.
The problem is that they all say the same thing over and over again, often even using the same sound file, making everyone sound the same – even on just one planet, let alone the other 20. The above is a recording of a particularly bad spree where the main character even utters the exact same randomly triggered response to the same questions three times in a row. .
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Game Title: Battlefield: Bad Company
Your name: Lennart
Pretty or ugly: Pretty
Description: Pay attention to the audio when the player takes hits or fires a weapon. Also the sounds in the distance sound muffled and distorted. Really nice. .
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Game Title: Mafia
Your name: Tim Hengeveld
Pretty or ugly: Pretty
Description: Mafia is a game that pays a lot of attention to atmosphere. Everything is very authentic, and audio plays an important role in it. As you traverse the city, you will hear various classic '30s jazz songs that really enhance the mood.
Each district has it's own distinct tune (such as the song 'Chinatown my Chinatown' playing in Chinatown), and these songs seamlessly flow together as you're driving around. They are not bound to your car radio like in GTA, but persist even when you're on foot.
Aside from that, the ambient sounds, voice acting and sound effects are also top-notch. The sound of seagulls and waves when you get close to the ocean, the sound of the clutch as you're driving around – it all fits perfectly. .
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