The game has personalized talks of the public on the streets almost every time that makes you want to walk through the city and listen to people. Also the music …
The game makes nice use of ambience and reverb. You can hear the zombies walking on the floor above you
All dialogues consist of repeating two or three unique sound clips for every character at different pitches. It makes me want to turn down the dialogue volume after 1minute.
Just a bit too much
Great example of less = more